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What Skyrim Can Teach Us About World-Building

17/7/2019

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Good morning, Readers!

I'm over on Black Gate Magazine today, talking about one of my favourite games, and how writers could learn from it.
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No one who knows me is surprised when I say I love video games. I’ve written about them previously for this very site. I think it’s hard to overstate just how much I adore video games (specifically narrative-focused games). The one game that got me to buy my first console and actually dive head-first into gaming was Bethesda Studio’s epic addition to their Elder Scrolls series, Skyrim.

This open world game lets you go anywhere, and do pretty much anything. Best of all, it has dragons (which you can kill and steal their souls to fortify your own powers [insert evil laugh]). Loving video games, but without a PC (my home computer is a Mac) or a console, I resorted to watching other folks have fun with them on YouTube. I stumbled across a Let’s Play of Skyrim, and after three episodes, I knew I had to play it for myself. I saved like a madwoman, bought myself a console, and Skyrim.

And I was never heard from again (not really. I did not ignore my responsibilities… but it was close!).

Skyrim proved to be everything I had been promised. It was epic in scope, the combat was fun, the dragons were amazing, and it let you play however you would like.

For the record, I always play in first person, and my build is always a bosmer (wood elf), whose strengths lie in archery and sneaking. There’s something ridiculously satisfying about sniping fools from the shadows with a good bow.

Read more.

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    S.M. Carrière, a Celtic Studies enthusiast, writes fiction.  And this blog.

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