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Sonia's Sassy Game Reviews:  Tomb Raider (2013)

20/11/2017

2 Comments

 
A game review from the unique perspective of a total newbie gamer whose only just started to indulge a life long love of video games, who also happens to be an adult(ish) woman.
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Warning: Spoilers (duh).

Character Design

I remember playing the original Tomb Raider waaaaaaaaaay back in the 90s.  I was really young, and even then the character design had me rolling my eyes so hard I almost saw my brain.

Can I just say how much I love the redesigned Lara Croft?  Gone is the cone-breasted, lips-so-pouty-they-cover-half-her-face character purely designed for blokes to oggle and snicker as they play an otherwise badass woman.
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​I mean... I get the limitations of 90s graphics, but COME ON!



Things didn't really improve in later iterations, with body proportions that are less real person and more sexualised barbie.
Things this time around were much, much better.


Look at her.  She is strong-looking, with arms that aren't stick thin.  Her waist isn't impossibly small and looks like she requires help keeping her torso upright.  Her legs, too, are thicker and stronger-looking.  It is believable that she can haul her weight around, scaling walls and climbing rusty communication towers.

Yes, the graphics are better, but I'm not really talking about that.  I'm talking about the design of the character.  Everything is much better.

Even her clothes are much more suited to her activities.  Heavy boots, long pants with pockets...  I love this character design.
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They did a fantastic job, too, with the supporting cast; the key members of the crew of The Endurance​.  It was a brilliant cast of all sorts, without feeling forced or inorganic.
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Angus Grimaldi
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Dr. James Whitman
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Alex Weiss
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Joslin Reyes
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Samantha Nishimura
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Jonah Maiava
And my favourite member of the crew:
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Conrad Roth (Image from lex974 on Deviantart)
Needless to say, I really enjoyed having a cast of characters that looked like real people, not caricatures designed specifically for the male gaze.

Story

I LOVED this story.  I LOVED it.  There was enough mystery, enough action, and enough heartache to make this well worth the telling.

Essentially, this is the telling of how Lara Croft went from typical young woman to dual-pistol wielding badass.  It is the story of a young woman who finds out precisely what she is made of (determination, brains and a whole lot of courage, in case you were wondering).  It's a rough lesson, costing her friends and loved ones along the way.

The characters were well crafted and acted.  Their relationships were touched on well enough that you felt the connections without devoting much-needed time from the urgent story unfolding before you.  And that is important because there are deaths in game that would not be nearly as impactful as they were without the establishing of those relationships.  It was done in such a smart way, too; through journal entries that you can find, and the reviewing of footage from the found camera of Samantha Nishimura.

The death that really got me was Roth's.  I do not mind admitting that I teared up.  I'm a little salty about it, but it does provide from some of the most poetic badassery in the game; gifted with Roth's twin pistols (a nice nod to the original character's weapons of choice), you get to use them to blast the fuck out of the bastard who killed him.

THAT WAS FOR ROTH, YOU MOTHER FUCKER!

Ahem.

Honestly, it was so satisfying to watch that guy tumble off the edge of a cliff full of my (formerly Roth's) bullets.  A wonderful piece of story-telling, and a very satisfying part of the game.

I really like how they handled Lara's character.  She's not just a tough badass.  She's also a normal young woman, with a curious mind and a great brain.  She reacts in completely understandable ways to the situation she finds herself in, which is to say, she's frightened.

Hell, I would be too.  And there's no way that I'd be able to keep going the way Lara does.

Treating the heroine this way makes everything she does so much more meaningful.  She is terrified, but she does it anyway.  Her defiantly shouting, "You're not going to stop me!" at the enemy as she's trying to save her friends means something.  That is courage.  Real courage.

It's meaningful.

Heroes that blast through enemies without fear are boring.  The stakes don't feel quite so high.  More, I can't really relate to people who don't actually feel fear.  Lara Croft was relatable and admirable.  She's a normal woman, who just happens to have ovaries of steel.  And she discovers her strength as we do.

Well done on the story.

I'm still salty about Roth, though.

Women

With the protagonist of this game being a brilliant, tough, but otherwise normal young woman, I feel like I can safely say that this game does a good job of accurately representing women as full people instead of just cardboard cut-outs.

Strangely, this game does hold to the trope of a young, pretty useless woman (sorry, Samantha) that is in need of rescue... repeatedly.  However, it's another woman, Lara, who is doing the rescuing, and not because it's a love interest, but because they are friends, and you don't leave friends behind.  It was both an irritating and fantastic twist of a trope.

Game Play

A good job was done here as well.

There were very few instances where wonky controls left me frustrated (there was one bit, in which across was mistaken for up, and vice versa) and almost all my deaths were down to my complete inability to play with any sort of skill.

I'm really not good at quicktime events, guys!

Finally

I loved this game.  Honestly.  The story was great.  The voice acting was great.  The game play was one of the smoothest I've had yet (Uncharted 4 was comparable).

My only gripe, and it's not that much of a gripe, because the pace helped with the urgent feel of the game, particularly in the final act, is that it was too short.

​A great game.  Well done.
2 Comments
Susan link
20/11/2017 12:53:41 pm

Finally!

I have to go back and watch the videos of your playthrough because I sadly missed it all but I'm super thrilled that you enjoyed it!

I agree, Sam was completely useless for the most part and doesn't have much brains overall.

Anyways... I love the characters, the mood, the plotline, the everything except for the always dying in horrible ways that I didn't want XD Mostly due to ineptitude on my part...

I'm also horrible at QTEs. There was one mini boss close to the end that I rage quit. I ran out of bullets, arrows, and everything else. In reality, I had damaged the guy enough times that he should have bled out by then it. (I spent a half an hour in this fight. A HALF AN HOUR. At least we know I can dodge... A lot.) Part of the reason this fight was a pain in the ass is because unlike the rest of the QTEs, that one required you to hit the button after the radical got in the circle. ALL THE OTHER QTEs WERE INSTANT PRESSES. Enter the jaggy rage quitting. I shouldn't need to look up how to take down a simple fight because the QTE was the barrier. /end rant

Now, we must get you Rise of the Tomb Raider :D Mwahahahaha!

/me cackles mightily

Reply
S.M. Carrière link
20/11/2017 01:20:27 pm

I actually have Rise of the Tomb Raider, and I'll be playing it after I'm done Assassin's Creed Origins and Hellblade: Senua's Sacrifice.

Reply



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    S.M. Carrière, a Celtic Studies enthusiast, writes fiction.  And this blog.

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