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Sonia's Sassy Game Reviews: Assassin's Creed Origins

3/5/2018

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A game review from the perspective of a total newbie gamer whose only just started to indulge a life long love of video games, who also happens to be an adult(ish) woman.
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Warning: Spoilers (duh).

Hot Take

Holy shit this game is looooooooooooooooooooooong!  I mean, I really liked it, but this review is tempered by Assassin's Creed Origins fatigue.  That said, the game play itself was fun, and it was really clear that the designers have done their research. I'm enthralled by the world they recreated in this game.

But Christ it was long.

Character Design

It seems flippant, given this age of unimaginable computer graphics, to say that I really liked the character design.  The game follows two characters... though it's mostly one.... and they're both awesome to look at, and their personalities as written are really interesting.
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PictureI mean... Come on. The dude is handsome.
This is the main protagonist of the game, Bayek of Siwa.  He is, we're given to understand, the last Medjay.  I'm not sure what a Medjay is precisely, but I think the position is something like a peace-keeper or protector.

He's an Egyptian native, married to a Greek woman, to whom he is utterly devoted.  He is also some sort of warg.  No, seriously, you get to become his eagle, Senu, to scout the surrounds and tag enemies. That's actually a really cool game mechanic.

He looks good, and I don't just mean he's handsome.

His proportions are believable.  He looks like a real man, not some cartoonish idea of what a man is supposed to look like (you know, shoulders that could carry a mountain and a waist that would utterly fail to support those shoulders let alone the mountain they're probably carrying).

As to his personality, I loved that Bayek was not just a collection of toxic masculine tropes.  He was a devoted husband and father, and responded to the children in the game with humour, warmth and generosity.  His deadly ability to kill was tempered by a kind heart and a strong sense of duty.

Aya is Bayek's wife and, in the beginning, is as devoted to him as he is to her.  She is fierce and driven, and best of all, isn't built like a weird barbie who might blow away in the wind.  That was nice.

I also really like the way she moved.  She moves like a person who has strength.  There isn't any pretence of  the strange femininity that a lot of designers insist on giving their female characters.

And can we all just admire that woman's thighs?  THEY'RE NOT HOT DOG SLENDER!  Their thicker than I'm used to seeing on female game characters.  Which makes sense. A woman able to do what she does would be muscular.

She runs like a person, climbs like a person, and fights like a person.  She looks capable when she moves.

​I guess it's not that hard to animate women after all, Ubisoft.

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And she's fucking beautiful on top of it all. Bayek is one lucky SOB.
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I loved how fierce and capable she proved to be.  I also hated (which means loved) how her quest to avenge her son's death transforms her into the badass assassin she became at poor Bayek's expense.

Story

I really did love the premise of this game.  Set during the civil war between Cleopatra and her brother Ptolemy XIII in Egypt.  I think it was Ptolemy XIII.  The two protagonists Aya and Bayek are out for revenge.  Mysterious men in masks killed their son, Khemu, and they're going to get their own before the world crumbles to dust.

​One of the things I adore most is how utterly into each other these two are.  Until the end.  Ahem.  More on that later.
Image result for aya assassin's creed full body
The entire goal of the game is to assassinate one by one those fuckers in the masks who killed Khemu.  To that end, you're sent on missions to acquire intelligence to discover the identities and locations of these masked men.  In doing so, you're swept up in a fight that is bigger than just vengeance for one little boy.

Those masked men belonged to a sinister group called The Order, whose sole goal is peace by control. Basically tyrannical control of absolutely everything and everyone.  True, that would stop the wars, but the enslavement of the entire human race is a bit much to bear.

Bayek's goal remains the same always.  Avenge Khemu so that the child's spirit can at last venture into the land of reeds.  Aya's goals change.  She sees the long game; the threat of The Order will not end with Khemu walking into the land of the dead, and more children will be murdered if they don't do something.

That's not explicitly said by the character, but it is heavily implied.  It's also something I might have made up to try and justify to myself why someone who loved her husband so damned much would so readily and easily break his heart as she did.

And that's my big beef with the story.  Aya walks away from her husband, claiming that she has killed all love she once had.

Yo, that's no way to live, Aya.  The absence of love feels evil to me, and the creed seems so otherwise righteous.

To Bayek's credit, despite his broken heart, he co-founds what will become the Brotherhood with her, running the Egyptian branch while she runs her side from Rome.

It would be entirely possible for these two to separate and run this new organisation with the noble goal of keeping the world free from enslavement, without them having to renounce their love.  They could meet once a year or so for a short tryst or something.  God knows Bayek would be ever devoted to her.

For fuck's sake, writers.  WHO HURT YOU?

Anyway, the story was good.  I liked it... Right up until the end when Aya renounces her love.  I wasn't fond of that.

Also, I have an unanswered question caused by the game's end. If Bayek's son is dead, and Bayek has the eagle-warg thing from which the assassin's gain their eagle sight powers, how exactly is that power transferred along? Did Bayek have more children? With whom? I HAVE QUESTIONS, GAME!

Women

There are two prominent women in the game - Aya and Cleopatra.  The rest is pretty much a sausage fest, though there were a plethora of smaller female characters all of whom were varied and interesting.

I really liked that women were not a monolith in this game.  Cleopatra is as history remembers her (which, I might add, is not all that accurately as it turns out. This is why you don't rely solely on classical sources for character descriptions. The Romans especially were fabulous at propaganda); a sex-ed up femme whose ambitions far outstripped her abilities to rule.  She's also quite tiny.

Aya is fierce, capable and deadly.  She's driven, and, unlike Cleopatra, is able.

Both are really common tropes in fiction - the ambitious woman using sex to get ahead, and the strong woman whose strength is her only defining feature.  Still, they're both well-written and believable as complete people.

The various women in the game are also varied; there is a huntress, a gladiator, a woman grieving her husband, a woman cheating her husband...  They come with various goals, and histories.

It was nice not seeing women played just one way, no matter how tropey Cleopatra and Aya actually are.

Game Play

This game was a vast improvement of Assassin's Creed Unity.  There were fewer glitches, and I was swearing at Bayek far less that I was Arno.  The parkour element was much smoother, and the fighting was fun (and often frustrating... because I'm so damned bad at it), and I loved, loved, loved the new (old?) eagle vision. The inclusion of Senu was a stroke of brilliance.  Sometimes I would get lost just in the act of flying around.

I also had a lot of fun with the triremes.  Ramming other ships at sea is too much fun, as it turns out.  It's also an appropriate way to conduct naval battles in this time. Triremes were specifically designed to ram other ships.  That's how the Greek's did battle back in the day.

Finally

Honestly, this game is good.  It is still very much Assassin's Creed, so if you're expecting a huge departure from the main mechanics of the game, you're going to be disappointed.

The only gripe I have is the length of the game.  I played for three hours a week for 24 weeks, and I still haven't finished all the little things.  I've done all the missions, all the stone circles, a couple of tombs and some papyri.  That's it.  There's still places left to find, locations left to complete, tombs left to plunder (ahem), and papyri left to solve.  It's a little too much, to be honest, and I find myself suffering from Assassin's Creed Origins fatigue.  That's never a good thing for a game.

That's said, I will be revisiting this game to complete the stuff that needs completing.

It is a beautifully complete world, with fun, sometimes heartbreaking (I'm still sad about Shadya), sometimes hilarious quests.

It is worth picking up.

​Maybe, when I'm less sick of it, I might pick up the DLC and play that.
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    S.M. Carrière, a Celtic Studies enthusiast, writes fiction.  And this blog.

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