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Your Very Own Adventure - The Conclusion

16/1/2015

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You close the tome one last time.  In the vellum pages of the leather bound book are the words of your life, beginning from the moment you awoke in the grasslands, the last sliver of goodness the Mage King possessed finding refuge in the body of a recently dead traveller so that it might thwart the evil that escaped the captivity of the Lord Seeker.

Looking out the window you smile.  Martel's two daughters are playing in the courtyard with sticks, testing their swordplay against one another, laughing.

"It's finished, then?" the Lord Seeker asks from the entrance to the study.  He has lost none of his youthful strength, though you are now old and grey.

"It is," you reply.  "Took me long enough."

The Lord Seeker smiles and places a hand on your shoulder.  He looks out at the two girls.  An imp chatters on his shoulder, the bug-eyed creature waving its hands animatedly.

"Hush," the Lord Seeker chides gently.  The imp shuts its mouth and crosses its arms across its chest.

"Martel has summoned us all to lunch on the green.  Will you come?"

"I suppose."

"Good.  The court mage needs to make an appearance every so often."

You grunt.  Taking up the cane that leans against your chair you struggle to your feet.  Smiling, you look back at the book you have just finished.

"It was quite an adventure, wasn't it," you say fondly.

"And adventure, was it?" the Lord Seeker answers.  "Old age has made you sentimental.  It was hellish."

You laugh and, old age aching in your bones, you shuffle to the green on the grounds of the palace to dine with your emperor.
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Your Very Own Adventure - Part 88

9/1/2015

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a) You help Martel up and let him finish the fight. There is nothing else to do.
b) You take up the sceptre and let the Mage King take you.
c) You run away.  What else can you do?

Vote!  Share!  Good luck!  You'll flippin' need it!
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Your Very Own Adventure - Part 87

2/1/2015

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a) You snort derisively and let Martel handle the rest. He is the emperor after all.
b) Stick your tongue out. It's childish but strangely satisfying.
c) Take up your staff and strike him. If there is to be a fight, you'd rather get it started than wait.

One of these actions will give you a giant clue as to your identity.  Vote! Share! Good luck!
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    The Idea

    Have you heard of a talking game?

    Well, that's what this is, except there is only one character and that character's actions are dictated by democracy.

    Read, vote and share!  A new episode comes out every Friday until the story is complete, then it will go on sale to raise money for charity.

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