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Your Very Own Adventure Project - Part 36

25/10/2013

 
What do you do?

a) Scream your head off.  It's you the Seeker's Son is after.  Perhaps your voice will carry over the cries of the villagers and cause the phantom to turn to you and leave the boy.  Or it might distract the Seeker's Son and give the child a chance to run away.
b) Ride forward and tackle the Seeker's Son.  Literally tackle it.  You may pass straight through it, or it may capture you and aborb you as it has done so many others today, but the ploy will give Sylpha a chance to use her Tuatha powers and save the boy.
c) Run away.  Screw it.  You've had enough of this already. 

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Your Very Own Adventure Project - Part 35

18/10/2013

 
What do you say?

a) Now is not the time for fighting.  There will be a time when you will wish you had saved your strength and kept your friends.
b) The fight is unfair.  Brandun has the greater strength, and Sylpha has powers Brandun does not.  Chose champions of equal size and skill instead.
c) There is no point to this fight.  The conclave has decided.  Whether Brandun will join our struggle or no is of no consquence.  We must return with the sceptre piece, and quickly!

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Your Very Own Adventure - Part 34

11/10/2013

 
Well, what is your move?

a) You attempt flattery.  It might just soften Sylpha's stony expression.
b) You speak of the Seeker's Son. Perhaps they would know it to be truth if you could describe the phantom in detail.
c) You appeal to the desire for autonomy.  It is pride that these northerners know best.

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    The Idea

    Have you heard of a talking game?

    Well, that's what this is, except there is only one character and that character's actions are dictated by democracy.

    Read, vote and share!  A new episode comes out every Friday until the story is complete, then it will go on sale to raise money for charity.

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