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Your Very Own Adventure - Part 63

30/5/2014

 
a) Sure.  No problem.  Many hands make light work.  Many minds make good strategy.
b) You are welcome to stay, but the command is ours.  You are welcome to give opinions, but the final decision rests with us.
c) Uh, no.  We know you're uncomfortable in the presence of the Seeker, and we're not in the mood for any dramatics that will follow.

This should be an easy one.  I have a fever and am particularly uninspired today, but I promise that the decision you make now will have important repercussions further down the line.

Vote! Share! Good luck!

Your Very Own Adventure - Part 62

23/5/2014

 
a) Storm the city!  If Martel is right about the Steward, they aren't going to let you in, and they likely won't be expecting an attack, not to mention you now have the largest army in the empire.  It will probably be an easy siege.
b) Try to negotiate.  Sure it could take a while, and happen outside of the city walls, exposing you more easily to the Seeker's Son, but battle is dangerous, uncertain and not conducive to winning over the hearts and minds of the people.
c) Time for some serious political sneak! Send out riders to the noble families and let them know that the imperial sceptre has been found and the throne is set to be restored. What noble wouldn't want a child on that throne? The Steward would have to let you in to start testing hopefuls, or face wrath from the entire nobility.

What will it be, Sky Road walker?  Vote! Share! Good luck!

Your Very Own Adventure - Part 61

16/5/2014

 
a) Nothing.  You fear if you say or do anything now, you'll just muck it up.
b) Appeal directly to Hessa. She is a mother. She must understand the desire to know one's children that the Seeker feels so keenly.
c) Address the entire council. Even if the Seeker was lying, surely their can be no greater threat to all things than the Mage King. It only makes sense to fight together.

Well, Sky Road Walker, what shall it be?  Vote!  Share!  And good luck!

Your Very Own Adventure - Part 60

9/5/2014

 
a) Now is not the time to harp on old enmities.  Necessity makes strange bedfellows.  Just trust us that we know what we're doing.  Mostly.
b) If you insist on this idiocy, the Mage King will return and you will have facilitated his victory.  You are needed in this fight.  The Seeker and Sylpha are friends and needed in this fight.  Fight this evil or not.  This is your choice.
c) Fine.  Be like that.  We'll just pack up and leave.  And when the Mage King comes for you, you will find no friends to aid you.

Well?  What's it to be?  Supplication or tough love?  Choose wisely, Sky Road Walker.  Vote!  And share!

Your Very Own Adventure - Part 59

3/5/2014

 
a) You go alone.  It might just be the least offensive thing, and you're fairly certain you have a good grasp of the quest as it stands and what, exactly, the challenges you face are.  It may be difficult to make your point without backup, however.
b) The entire leader's circle goes: You, Martel, Oisin, Sylpha and the Seeker.  The silent show of solidarity will let the Tuatha know you stand by your word, and your friends.  The presence of the demon and one of the banishes may be affronting, however.
c) You, Martel and Oisin will go.  Sylpha and the Seeker might be offensive, and between the three of you, you make a fair representation.  The exclusion of the Seeker and Sylpha may cause an internal rift, however.

There you have it.  Vote!  Share!  Good luck!

    The Idea

    Have you heard of a talking game?

    Well, that's what this is, except there is only one character and that character's actions are dictated by democracy.

    Read, vote and share!  A new episode comes out every Friday until the story is complete, then it will go on sale to raise money for charity.

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